

It is also easy to supply a Bioreactor with fuel if one keeps an Exterior Growbed, Interior Growbed or Alien Containment full of fish nearby. It does not affect power in creative mode.īioreactors work well in biomes where organic matter is plentiful, such as Kelp Forests or Mushroom Forests, where Solar Panels may be less efficient. It can only be placed in the centers of a Multipurpose Room or Large Room. The Bioreactor produces 1 energy every 1.2 seconds (50 per minute) with a maximum capacity of 500 units per Bioreactor. It can break down any organic matter into reliable energy for Seabases. It has a 4×4 inventory grid to place organic items into, and items placed inside it cannot be removed once placed. The blueprint for this module is acquired by scanning fragments in the Koppa Mining Site or Tree Spires.The Bioreactor is constructed with the Habitat Builder and composts organic matter into Energy.

The formula for energy per minute is ☌*1.32-33, so each ☌ gives 0.32 more energy per minute.

Please note that these are approximate results, and not exact (Temperature can vary slightly since the player can only see it to the nearest whole number). The table below contains the results of testing Thermal Plant collection rates. Green signifies the plant can be placed, and will generate power. Yellow indicates it can be built in that location, but the surrounding area is too cold and the Thermal Plant will not generate power. When placing with the Habitat Builder, the Thermal Plant can be shown in three different colors. Given that Thermal Plants have to be built outside a seabase and need to be close to a heat source, it may be necessary to use Power Transmitters to connect the Thermal Plant to a seabase. The eruptions cannot damage the plant, but be careful placing them as the heat can kill you. Near the vent opening, or the center of the geyser, temperatures can reach well over 50☌ or even 70☌, meaning that a well-placed plant can produce power rapidly and around the clock.

Hydrothermal Vents and Lava Geysers are optimal spots to place Thermal Plants. One Thermal Plant can store up to 250 energy at a time. The energy output per minute is linear and can be calculated with ☌*1.32-33: so zero at 25☌, 33 at 50☌, 66 at 75☌, 77.88 at 84☌ and at 104☌ the energy output is 104. On the Thermal Plant is a screen that displays the temperature of the surrounding area (rounded to whole degrees). The Thermal Plant can produce limitless power for Seabases given time and proximity to heat. The Thermal Plant is a generator crafted with the Habitat Builder that converts nearby high temperatures (>25☌) into Energy.
